Girls and Assassin’s Creed

Veronique Bailey
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Abstract

Assassins Creed is one of the top selling video game franchises], as such it has a marked impact on the worldwide culture of gaming. As interaction designers we have to evaluate the impact that video games have on their users. One way that we can do that is by taking a more feminist approach; feminism naturally goes hand in hand with interaction design as it refers to fulfillment, identity, equity, empowerment and social justice. In this paper I evaluate the user satisfaction of female users as they play Assassin’s Creed (An Action Adventure game) in terms of evaluating their levels of fulfillment, identity, equity and empowerment. 
《女孩》和《刺客信条》
《刺客信条》是最畅销的电子游戏系列之一,因此它对全球游戏文化产生了显著影响。作为交互设计师,我们必须评估电子游戏对用户的影响。我们能做到这一点的一种方法是采取更女权主义的方法;女权主义自然与交互设计密切相关,因为它涉及实现、身份、平等、赋权和社会正义。在本文中,我评估了女性用户在玩《刺客信条》(一款动作冒险游戏)时的用户满意度,即评估她们的成就感、身份、公平性和授权水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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