Extended virtual traditional Japanese crafting system on CAVE

Tomoyuki Ishida, A. Miyakawa, Kaoru Sugita, Y. Shibata
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引用次数: 11

Abstract

We propose a user-friendly three-dimensional CG presentation system for typical Japanese crafting industry based on agent and virtual reality functions over the high-speed network. A large number of traditional Japanese fittings in local areas are redesigned as CAD data by three-dimensional computer graphic into and stored in the distributed databases over network where user can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real-time. We initially implemented our prototyped system using JAVA and VRML over Internet environment, but extended it using OpenGL and IRIS performer on the CAVE environment over the high-speed network to improve its reality and response. Now, user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting fittings and replacing using "liquid shutter glasses" and "wand" device by simple operations. As a result, we could verify the usefulness of our suggested system for those people who are concentrating in this crafting industry but also for the people who are ordinal customers of housing.
在CAVE上扩展了虚拟日本传统工艺系统
本文提出了一种基于代理和虚拟现实功能的、基于高速网络的、用户友好的日本典型工艺行业三维CG展示系统。将当地大量的传统日本配件通过三维计算机图形化重新设计为CAD数据,并通过网络存储在分布式数据库中,用户可以交互式检索所需的配件,并将其放入传统日本室内,实时设计出更具创意和原创的房屋、酒店等建筑。我们最初在Internet环境下使用JAVA和VRML实现了原型系统,但在高速网络的CAVE环境下使用OpenGL和IRIS performer对其进行了扩展,以提高其现实性和响应性。现在,用户可以通过各种日本传统配件组织的虚拟空间,通过简单的操作,使用“液体百叶窗眼镜”和“魔杖”装置,通过选择配件和更换配件,交互式地改变这些配件。因此,我们可以验证我们建议的系统对那些专注于这个手工艺行业的人的有用性,以及对那些普通的住房客户的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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