Moodplay: Interactive Mood-based Music Discovery and Recommendation

I. Andjelkovic, Denis Parra, J. O'Donovan
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引用次数: 64

Abstract

A large body of research in recommender systems focuses on optimizing prediction and ranking. However, recent work has highlighted the importance of other aspects of the recommendations, including transparency, control and user experience in general. Building on these aspects, we introduce MoodPlay, a hybrid recommender system music which integrates content and mood-based filtering in an interactive interface. We show how MoodPlay allows the user to explore a music collection by latent affective dimensions, and we explain how to integrate user input at recommendation time with predictions based on a pre-existing user profile. Results of a user study (N=240) are discussed, with four conditions being evaluated with varying degrees of visualization, interaction and control. Results show that visualization and interaction in a latent space improve acceptance and understanding of both metadata and item recommendations. However, too much of either can result in cognitive overload and a negative impact on user experience.
Moodplay:基于情绪的互动式音乐发现和推荐
推荐系统的大量研究集中在优化预测和排名上。但是,最近的工作突出了建议的其他方面的重要性,包括透明度、控制和一般的用户体验。在这些方面的基础上,我们介绍了MoodPlay,这是一个混合音乐推荐系统,它在交互式界面中集成了内容和基于情绪的过滤。我们展示了MoodPlay如何允许用户通过潜在情感维度探索音乐收藏,我们解释了如何在推荐时将用户输入与基于预先存在的用户配置文件的预测集成在一起。本文讨论了一项用户研究(N=240)的结果,以不同程度的可视化、交互和控制来评估四种情况。结果表明,潜在空间的可视化和交互提高了用户对元数据和项目推荐的接受度和理解度。然而,过多使用任何一种都会导致认知超载,并对用户体验产生负面影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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