Smooth high-quality interactive visualization

M. Grabner
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引用次数: 7

Abstract

The paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and overshooting. A set of experiments demonstrates the advantages of both methods.
流畅的高质量交互式可视化
本文研究了基于视图依赖简化框架的交互式可视化问题。给出了一种用于不同细节层次之间插值的地貌算法。插值参数来源于屏幕空间几何误差,而不是为插值过程分配固定的过渡时间。在此基础上,提出了一种混合帧率控制系统。帧时间是根据每个三角形的平均渲染时间来预测的,减少了振荡和超调。一组实验证明了这两种方法的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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