Game theoretic analysis of a cooperative communication system

N. Marina
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引用次数: 2

Abstract

We analyze a four node wireless network in which the transmit nodes help each other acting as relays during the periods in which they do not transmit their own information. In order to help the other node, each node has to use a part of its available power. The network is modeled as a non-cooperative game in which each player (node) maximizes its own utility function (information rate). The goal of the game designer (network provider) is to maximize the objective function (in this case the sum rate) in order to get better network efficiency. Here we analyze the so called price of anarchy, as the ratio between the objective function at the worst Nash equilibrium and the optimal objective function. In this scenario, the Nash equilibrium is achieved by selfish (non-cooperative) behavior between the players. In other words, in order to maximize its own utility function each node chooses a strategy to use its available power only for itself, and not helping the other node. Our results show that there is a big possibility for improvement of the sum rate at the Nash equilibrium if the players are ldquoencouragedrdquo to cooperate or to choose a strategy (power policy) that is not selfish. The network operator, therefore, can design a mechanism in which both players maximize their own utilities but also the sum rate at the Nash equilibrium is much closer to the optimal sum rate.
协作通信系统的博弈论分析
我们分析了一个四节点无线网络,在这个网络中,传输节点在不传输自己的信息时互相帮助,充当中继。为了帮助其他节点,每个节点都必须使用其可用功率的一部分。该网络被建模为一个非合作博弈,其中每个参与者(节点)最大化自己的效用函数(信息率)。游戏设计师(网络提供商)的目标是最大化目标函数(在这里是总和率),以获得更好的网络效率。这里我们分析所谓的无政府状态的代价,作为最坏纳什均衡的目标函数和最优目标函数之间的比率。在这种情况下,纳什均衡是通过参与者之间的自私(非合作)行为来实现的。换句话说,为了最大化自己的效用函数,每个节点选择一种策略,只为自己使用可用的能量,而不帮助其他节点。我们的研究结果表明,在纳什均衡下,如果不鼓励参与者合作或选择不自私的策略(权力政策),则有很大的可能性提高总和率。因此,网络运营商可以设计一种机制,使双方的效用最大化,同时纳什均衡下的和率更接近于最优和率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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