Multicast Trees for Collaborative Applications

K. Rządca, Jackson Tan Teck Yong, Anwitaman Datta
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引用次数: 3

Abstract

Current implementations of real-time collaborative applications rely on a dedicated infrastructure to carry out all synchronizing and communication functions, and require all end nodes to communicate directly with and through the central server. In this paper, we investigate an architecture, in which the most resource intensive functionality of continuous communication among collaborators to disseminate changes is decentralized, utilizing the end users as relays. We observe that communication characteristics of real-time collaboration makes use of existing multicast mechanisms unsuitable. As collaborative editing sessions are typically long, we are able to gather and then use additional parameters ofnodes (their instabilities and frequency of sending updates) and communication links (latencies and average costs). We identify several criteria to determinethe quality of a multicast tree: cost, latency and instability. We analyze the complexity of these problems and propose algorithms to optimize the communicationtopology. We also consider the multiobjective problem in which we search for a tree that results in a good trade-off between these measures. Validation ofalgorithms on numerous graphs shows that it is important to consider the multiobjective problem, as optimal solutions for one performance measure can be far from optimal values of the others.
协同应用的组播树
实时协作应用程序的当前实现依赖于专用的基础设施来执行所有同步和通信功能,并要求所有终端节点直接与中心服务器通信并通过中心服务器进行通信。在本文中,我们研究了一种架构,在这种架构中,协作者之间持续通信以传播更改的最资源密集型功能是分散的,利用最终用户作为中继。我们观察到实时协作的通信特性使得现有的多播机制不适合使用。由于协作编辑会话通常很长,我们能够收集并使用节点的附加参数(不稳定性和发送更新的频率)和通信链接(延迟和平均成本)。我们确定了几个标准来确定多播树的质量:成本,延迟和不稳定性。我们分析了这些问题的复杂性,并提出了优化通信拓扑的算法。我们还考虑了多目标问题,在这个问题中,我们寻找一棵树,在这些度量之间产生良好的权衡。算法在众多图上的验证表明,考虑多目标问题是很重要的,因为一个性能度量的最优解可能与其他性能度量的最优值相去甚远。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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