Implementation of fast free-viewpoint video rendering on graphics processing units

Nicholas Attard, C. J. Debono
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引用次数: 0

Abstract

This paper presents the development of a fast Free-Viewpoint Video (FW) rendering algorithm that exploits the parallelism offered by General Purpose Graphics Processing Units (GPGPUs). The system generates virtual views through the use of Depth Image-Based Rendering (DIBR) algorithms, implemented using NVidia® Compute Unified Device Architecture (CUDA). A novel reference image brightness adjustment algorithm that exploits the correspondences between matching pixels in the reference images to avoid drastic brightness switching while navigating in between views is also discussed. The developed solution ensures that data transfers are kept at a minimum, thus improving the overall rendering speed. Objective and subjective test results show that, for typical free-view scenarios, the proposed algorithm can be successfully deployed in real-time FW systems, providing a good Quality of Experience (QoE).
在图形处理单元上实现快速自由视点视频渲染
本文提出了一种利用通用图形处理单元(gpgpu)提供的并行性开发的快速自由视点视频(FW)渲染算法。该系统通过使用深度图像渲染(DIBR)算法生成虚拟视图,该算法使用NVidia®计算统一设备架构(CUDA)实现。本文还讨论了一种新的参考图像亮度调整算法,该算法利用参考图像中匹配像素之间的对应关系来避免在视图之间导航时剧烈的亮度切换。开发的解决方案确保数据传输保持在最低限度,从而提高整体呈现速度。客观和主观测试结果表明,在典型的自由视角场景下,该算法可以成功地部署在实时FW系统中,提供了良好的体验质量(QoE)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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