Exploring the Virtual Reed Parameter Space Using Haptic Feedback

T. Smyth, Thomas N. Smyth, A. Kirkpatrick
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引用次数: 2

Abstract

A high quality computer synthesis of an acoustic sound source does not necessarily yield a playable virtual musical instrument. A computer simulation of an acoustic musical instrument creates a disconnect between sound production and user input, and correspondingly, between hearing and feeling, in contrast to their interconnection in an acoustic instrument. This disconnect denies the user important haptic clues well known to help instrument control, impeding the user's ability to find, and remain inside, regions of playability. This research explores the addition of haptic feedback to a virtual reed model. In particular, we render the instrument's parameter space as a dynamic force field in order to support fine motor movements and, in turn, provide the user with cues regarding the instrument's oscillatory state and possible regions of playability. We then observe the effects that this additional feedback has on the user's ability to play the virtual instrument
利用触觉反馈探索虚拟簧片参数空间
声学声源的高质量计算机合成不一定产生可播放的虚拟乐器。声学乐器的计算机模拟在声音产生和用户输入之间,相应地,在听觉和感觉之间,与声学乐器中的相互联系形成对比。这种脱节剥夺了用户帮助控制乐器的重要触觉线索,阻碍了用户找到并停留在可玩性区域内的能力。本研究探索在虚拟簧片模型中添加触觉反馈。特别是,我们将乐器的参数空间渲染为动态力场,以支持精细的运动,反过来,为用户提供有关乐器振荡状态和可能的可玩性区域的线索。然后我们观察这种额外的反馈对用户演奏虚拟乐器的能力的影响
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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