On the Impact of the Medium in the Effectiveness of 3D Software Visualizations

Leonel Merino, J. Fuchs, M. Blumenschein, C. Anslow, Mohammad Ghafari, Oscar Nierstrasz, M. Behrisch, D. Keim
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引用次数: 41

Abstract

Many visualizations have proven to be effective in supporting various software related tasks. Although multiple media can be used to display a visualization, the standard computer screen is used the most. We hypothesize that the medium has a role in their effectiveness. We investigate our hypotheses by conducting a controlled user experiment. In the experiment we focus on the 3D city visualization technique used for software comprehension tasks. We deploy 3D city visualizations across a standard computer screen (SCS), an immersive 3D environment (I3D), and a physical 3D printed model (P3D). We asked twenty-seven participants (whom we divided in three groups for each medium) to visualize software systems of various sizes, solve a set of uniform comprehension tasks, and complete a questionnaire. We measured the effectiveness of visualizations in terms of performance, recollection, and user experience. We found that even though developers using P3D required the least time to identify outliers, they perceived the least difficulty when visualizing systems based on SCS. Moreover, developers using I3D obtained the highest recollection.
论媒介对三维软件可视化效果的影响
许多可视化已被证明在支持各种软件相关任务方面是有效的。虽然可以使用多种媒体来显示可视化,但使用最多的是标准计算机屏幕。我们假设媒体在其有效性中起着一定的作用。我们通过一个受控的用户实验来调查我们的假设。在实验中,我们重点研究了用于软件理解任务的三维城市可视化技术。我们在标准计算机屏幕(SCS)、沉浸式3D环境(I3D)和物理3D打印模型(P3D)上部署3D城市可视化。我们要求27名参与者(我们将每种媒介分为三组)可视化不同大小的软件系统,解决一组统一的理解任务,并完成一份调查问卷。我们根据性能、回忆和用户体验来衡量可视化的有效性。我们发现,尽管使用P3D的开发人员需要最少的时间来识别异常值,但他们在基于SCS的可视化系统时感受到的困难最少。此外,使用I3D的开发人员获得了最高的回忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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