Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP: Design, Implementation, and Evaluation

M. Graf, C. Timmerer, Christopher Müller
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引用次数: 189

Abstract

Real-time entertainment services such as streaming audiovisual content deployed over the open, unmanaged Internet account now for more than 70% during peak periods. More and more such bandwidth hungry applications and services are proposed like immersive media services such as virtual reality and, specifically omnidirectional/360-degree videos. The adaptive streaming of omnidirectional video over HTTP imposes an important challenge on today's video delivery infrastructures which calls for dedicated, thoroughly designed techniques for content generation, delivery, and consumption.; AB@This paper describes the usage of tiles --- as specified within modern video codecs such HEVC/H.265 and VP9 --- enabling bandwidth efficient adaptive streaming of omnidirectional video over HTTP and we define various streaming strategies. Therefore, the parameters and characteristics of a dataset for omnidirectional video are proposed and exemplary instantiated to evaluate various aspects of such an ecosystem, namely bitrate overhead, bandwidth requirements, and quality aspects in terms of viewport PSNR. The results indicate bitrate savings from 40% (in a realistic scenario with recorded head movements from real users) up to 65% (in an ideal scenario with a centered/fixed viewport) and serve as a baseline and guidelines for advanced techniques including the outline of a research roadmap for the near future.
基于HTTP的全向视频高效带宽自适应流:设计、实现和评估
实时娱乐服务,如在开放、无管理的互联网上部署的流媒体视听内容,目前在高峰时期占70%以上。越来越多的带宽饥渴型应用和服务被提出,比如沉浸式媒体服务,比如虚拟现实,特别是全向/360度视频。基于HTTP的自适应全向视频流对当今的视频传输基础设施提出了重大挑战,这需要专门的、彻底设计的内容生成、传输和消费技术。AB@This论文描述了瓷砖的使用-在现代视频编解码器中指定,如HEVC/H。265和VP9——通过HTTP实现带宽高效的自适应全向视频流,我们定义了各种流策略。因此,本文提出了全向视频数据集的参数和特征,并举例说明了评估这种生态系统的各个方面,即比特率开销、带宽要求和视口PSNR方面的质量方面。结果表明比特率从40%(在真实用户记录头部运动的现实场景中)节省到65%(在具有中心/固定视口的理想场景中),并作为先进技术的基线和指导方针,包括近期研究路线图的大纲。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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