Describing Elementary Students' Interactions in K-5 Puzzle-based Computer Science Environments using the Collaborative Computing Observation Instrument (C-COI)

Maya Israel, Quentin M. Wherfel, Saadeddine Shehab, Oliver Melvin, T. Lash
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引用次数: 50

Abstract

Despite efforts to integrate computer science (CS) into K-12 education, there are numerous unanswered questions about how students learn CS, how to provide positive computing experiences, and how students interact with each other during CS instruction. To begin to deconstruct these complexities for a diverse range of students, it is important to not only study the outcomes and products of students' computational experiences, but also the processes they take in creating those products. In recognizing the necessity for targeted, narrow research questions, this paper focused on how elementary students interacted with each other during puzzle-based CS instruction. Future work will focus on comparing these findings to students' collaborative interactions in more open-ended computing situations. Data analysis made use of the Collaborative Computing Observation Instrument (C-COI) [M. Israel et al. 2015] to analyze video screen captures of nine students as they engaged in CS activities within Code.org's Code Studio. Findings confirmed three predominant types of collaborative interactions: Collaborative problem solving, excitement and accomplishment related to CS activities, and general socialization.
基于协同计算观察仪(C-COI)的K-5谜题计算机科学环境中小学生互动描述
尽管努力将计算机科学(CS)整合到K-12教育中,但关于学生如何学习CS,如何提供积极的计算机体验,以及学生如何在CS教学中相互交流,仍有许多悬而未决的问题。要开始为不同范围的学生解构这些复杂性,重要的是不仅要研究学生计算经验的结果和产品,还要研究他们创造这些产品的过程。在认识到有针对性的、狭窄的研究问题的必要性后,本文将重点放在了小学生在基于谜题的计算机科学教学中如何相互作用。未来的工作将集中于将这些发现与学生在开放式计算环境中的协作互动进行比较。利用协同计算观测仪(C-COI)进行数据分析[M]。Israel等人[2015]分析了9名学生在Code.org的Code Studio中参与CS活动时的视频截图。研究结果证实了三种主要的协作互动类型:协作解决问题,与CS活动相关的兴奋和成就,以及一般社会化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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