The economics in interactive information retrieval

L. Azzopardi
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引用次数: 111

Abstract

Searching is inherently an interactive process usually requiring numerous iterations of querying and assessing in order to find the desired amount of relevant information. Essentially, the search process can be viewed as a combination of inputs (queries and assessments) which are used to "produce" output (relevance). Under this view, it is possible to adapt microeconomic theory to analyze and understand the dynamics of Interactive Information Retrieval. In this paper, we approach the search process as an economics problem and conduct extensive simulations on TREC test collections analyzing various combinations of inputs in the "production" of relevance. The analysis reveals that the total Cumulative Gain (output) obtained during the course of a search session is functionally related to querying and assessing (inputs), and this can be characterized mathematically by the Cobbs-Douglas production function. Further analysis using cost models, that are grounded using cognitive load as the cost, reveals which search strategies minimize the cost of interaction for a given level of output. This paper demonstrates how economics can be applied to formally model the search process. This development establishes the theoretical foundations of Interactive Information Retrieval, providing numerous directions for empirical experimentation that are motivated directly from theory.
交互式信息检索中的经济学
搜索本质上是一个交互过程,通常需要多次查询和评估,以便找到所需数量的相关信息。从本质上讲,搜索过程可以看作是用于“产生”输出(相关性)的输入(查询和评估)的组合。在这种观点下,有可能采用微观经济学理论来分析和理解交互式信息检索的动态。在本文中,我们将搜索过程视为一个经济学问题,并对TREC测试集进行了广泛的模拟,分析了相关性“生产”中的各种输入组合。分析表明,在搜索会话过程中获得的总累积增益(输出)在功能上与查询和评估(输入)相关,这可以用Cobbs-Douglas生产函数进行数学表征。使用以认知负荷作为成本为基础的成本模型进行进一步分析,揭示了在给定的输出水平下,哪种搜索策略可以使交互成本最小化。本文演示了如何将经济学应用于搜索过程的形式化建模。这一发展奠定了交互式信息检索的理论基础,为直接由理论驱动的实证实验提供了许多方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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