{"title":"A room acoustics design tool for MPEG-4 conforming scene design","authors":"U. Reiter, F. Korner, M. Kootz, S. Ruffer","doi":"10.1109/ISCE.2004.1375903","DOIUrl":null,"url":null,"abstract":"The,following paper disciisses issiies regarding scene composifion Jor 3D interactive aiidiovisiial applicafion systems. These sy fems genei-al/,v provide auditopfeedhack to flte iaer. so that a virtual room can be e-rperienced hoth visriall~ and acowficall,v. Uiifil now, the desgrt prucess ($the room acoiistic propei-tie.7 has always been separatedftom the process of vistral modelling of the room, main@ hecallst! the fools that scene de.signers normally iise do not provide the necessaiy feuhires Jar on acoustic descripfion. The work presented here is a snccessfiil approach fo solve this problem. It simp/,/;e.s the modelling task while consideidly shortening tile time iiecessar?, 10 &sign sirch scenes.' Index Terms Acoustic Design, Acoustic Texturing Tool, M P E G 4 AudioBIFS, Virtual Acoustics.","PeriodicalId":169376,"journal":{"name":"IEEE International Symposium on Consumer Electronics, 2004","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Symposium on Consumer Electronics, 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCE.2004.1375903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The,following paper disciisses issiies regarding scene composifion Jor 3D interactive aiidiovisiial applicafion systems. These sy fems genei-al/,v provide auditopfeedhack to flte iaer. so that a virtual room can be e-rperienced hoth visriall~ and acowficall,v. Uiifil now, the desgrt prucess ($the room acoiistic propei-tie.7 has always been separatedftom the process of vistral modelling of the room, main@ hecallst! the fools that scene de.signers normally iise do not provide the necessaiy feuhires Jar on acoustic descripfion. The work presented here is a snccessfiil approach fo solve this problem. It simp/,/;e.s the modelling task while consideidly shortening tile time iiecessar?, 10 &sign sirch scenes.' Index Terms Acoustic Design, Acoustic Texturing Tool, M P E G 4 AudioBIFS, Virtual Acoustics.