Effect of Human Hand Dynamics on Haptic Rendering of Stiff Springs using Virtual Mass Feedback

Indrajit Desai, Abhishek Gupta, D. Chakraborty
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引用次数: 1

Abstract

Hard surfaces are typically simulated in a haptic interface as stiff springs. Stable interaction with these surfaces using force feedback is challenging due to the discrete nature of the controller. Previous research has shown that adding a virtual damping or virtual mass to the rendered surface helps to increase the stiffness of the surface for stable interaction. In this paper, we analyze the effect of adding virtual mass on the range of stiffness that can be stably rendered. The analysis is performed in the discrete time domain. Specifically, we study the coupled (with human hand dynamics) stability of the haptic interface. Stability, when the human interacts with the robot, is investigated by considering different human hand models. Our analysis shows that, when the human operator is coupled to an uncoupled stable system, an increase in the mass of a human hand decreases maximum renderable stiffness. Moreover, the increase in human hand damping increases the stably renderable stiffness.
人手动力学对基于虚质量反馈的刚性弹簧触觉渲染的影响
在触觉界面中,坚硬的表面通常被模拟为刚性弹簧。由于控制器的离散性,使用力反馈与这些表面的稳定交互具有挑战性。先前的研究表明,在渲染表面上添加虚拟阻尼或虚拟质量有助于增加表面的刚度,以实现稳定的相互作用。本文分析了增加虚质量对稳定呈现刚度范围的影响。分析是在离散时域中进行的。具体来说,我们研究了触觉界面的耦合稳定性(与人手动力学)。通过考虑不同的人手模型,研究了人与机器人交互时的稳定性。我们的分析表明,当人类操作者耦合到一个不耦合的稳定系统时,人手质量的增加会降低最大可呈现刚度。此外,人手阻尼的增加增加了稳定的可渲染刚度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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