Friction Handling for Penalty-Based Methods

Olexiy Lazarevych, J. Spillmann, C. Renner, G. Székely, M. Harders
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引用次数: 1

Abstract

In order to handle collisions between interacting deformable objects, the penalty method is widely employed since it is simple to implement and computationally inexpensive. In this paper a novel penalty method for handling collisions with the focus on the simulation of resting states is proposed. In detail, a novel time-coherent formulation for the static friction forces is presented that reproduces both the resting states and the transitions between sliding and sticking in a physically realistic way. The method is tested on a range of challenging real-time and off-line scenarios, underpinning the conceptual benefits of the approach.
基于处罚方法的摩擦处理
为了处理相互作用的可变形对象之间的碰撞,惩罚方法被广泛采用,因为它实现简单,计算成本低。本文提出了一种以静息状态模拟为重点的碰撞惩罚方法。详细地说,提出了一种新的静摩擦力的时间相干公式,以一种物理上真实的方式再现了静息状态以及滑动和粘着之间的转换。该方法在一系列具有挑战性的实时和离线场景中进行了测试,证明了该方法在概念上的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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