Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection

Ludwig Sidenmark, Hans-Werner Gellersen
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引用次数: 72

Abstract

Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing approaches to gaze pointing are based on eye-tracking in abstraction from head motion. We propose to leverage the synergetic movement of eye and head, and identify design principles for Eye&Head gaze interaction. We introduce three novel techniques that build on the distinction of head-supported versus eyes-only gaze, to enable dynamic coupling of gaze and pointer, hover interaction, visual exploration around pre-selections, and iterative and fast confirmation of targets. We demonstrate Eye&Head interaction on applications in virtual reality, and evaluate our techniques against baselines in pointing and confirmation studies. Our results show that Eye&Head techniques enable novel gaze behaviours that provide users with more control and flexibility in fast gaze pointing and selection.
眼睛和头部:眼睛和头部协同运动的凝视指向和选择
眼球注视涉及眼球和头部运动的协调以获取注视目标,但现有的注视指向方法是基于眼球跟踪,对头部运动进行抽象。我们建议利用眼和头的协同运动,并确定眼和头注视交互的设计原则。我们介绍了三种新技术,它们建立在区分头部支持和眼睛支持的注视的基础上,以实现注视和指针的动态耦合,悬停交互,围绕预选择的视觉探索以及迭代和快速确认目标。我们在虚拟现实应用中演示了眼与头的交互,并在指向和确认研究中根据基线评估了我们的技术。我们的研究结果表明,Eye&Head技术实现了新的凝视行为,为用户提供了更多的控制和灵活性,可以快速指向和选择凝视。
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