Attention and concentration in normal and deaf gamers

A. Teixeira, A. Tomé, L. Roseiro, A. Gomes
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引用次数: 1

Abstract

In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound.
正常和聋人游戏玩家的注意力和集中力
在这项研究中,听力正常和听力受损的人在玩电脑游戏时的表现进行了评估。其目的是研究和了解听力受损的玩家在玩游戏时听不到音乐是否会处于不利地位。我们测量了三个水平(注意力、注意力和眨眼),以比较和理解声音如何影响玩家的注意力和注意力表现。数据是在Outlast游戏期间使用Mindwave设备记录的,考虑了两种情况:有声音的游戏和没有声音的游戏。结果表明,当游戏中有声音时,听力受损个体的注意力和集中程度与听力正常个体相同。在闪烁级别的情况下,场景和分析组之间的差异很大。对于这个特殊的研究结果表明,声音在听力受损的演奏者的注意力和集中表现中不是一个重要的水平。虽然还有很多工作要做,但有证据表明,在有声音和没有声音的情况下,听力正常和听力受损的人的注意力和集中水平之间存在关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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