Orchestrate -A GAN Architectural-Based Pipeline for Musical Instrument Chord Conversion

S. G, Sriraman S, Sruthilaya S, Ulagaraja J
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引用次数: 0

Abstract

Acoustic instruments produce sounds that are characterized by specific patterns and qualities, including harmonic content, attack, and decay, vibrato, resonance, and timbre. The creation and manipulation of instrumental sounds in various musical contexts are one of the most important features of acoustic instruments. Acoustic music is unamplified music that produces sound only by vibrating air and acoustic means, instead of through electronic or virtual instruments. Acoustic music emphasizes simplicity in its lyrics, harmonies, and melodies. The conversion of one musical instrumental chord to another musical instrumental chord is possible in acoustic instruments. In this paper, the Differentiable Digital Signal Processing technique is employed as a new approach to the realistic neural audio synthesis of musical instruments that combines the efficiency and interpretability of classical DSP elements such as filters, oscillators, reverberation, etc. The deep learning techniques are incorporated to train the model and produce harmonious music patterns. The generated music preserves the feature of the real play. The method also allows non-instrumentalists to process music. The model can be further developed to feed existing music. The preprocessed data is fed as input to obtain the desired instrumental chord or music.
管弦乐——基于GAN结构的乐器和弦转换管道
原声乐器发出的声音具有特定的模式和品质,包括谐波内容、攻击和衰减、颤音、共振和音色。在各种音乐环境中创造和操纵乐器声音是原声乐器最重要的特征之一。原声音乐是一种未经放大的音乐,仅通过振动空气和声学手段而不是通过电子或虚拟乐器产生声音。原声音乐强调歌词、和声和旋律的简单。在原声乐器中,一个乐器和弦转换成另一个乐器和弦是可能的。本文将可微数字信号处理技术作为一种新的方法,结合了滤波器、振荡器、混响等经典DSP元件的效率和可解释性,实现了乐器的逼真神经音频合成。深度学习技术被用于训练模型并产生和谐的音乐模式。生成的音乐保留了真实戏剧的特征。这种方法也允许非乐器演奏者处理音乐。该模型可以进一步发展,以支持现有的音乐。预处理后的数据作为输入输入,以获得所需的乐器和弦或音乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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