From Gaming to Learning: Assessing the Gamification of Discord in the Realm of Education

Muhammad Lukman Arifianto, Iqbal Fathi Izzudin
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引用次数: 3

Abstract

Gamification is one of the topics that is currently being discussed again since the online learning policy was implemented due to the COVID-19 pandemic. One thing that has caught the attention of researchers is the growing popularity of Discord. An application originally created for communication in online games is currently being converted to support online learning activities. Thus, this paper examines the gamification process of Discord in the realm of education by reviewing various papers on the use of Discord for learning purposes. The result shows that Discord, which was initially intended for gaming purposes, can assist online learning. Moreover, Discord's gamification process does not lie in the general components such as points, leaderboards, and badges, but in how this application can create a dynamic-gaming atmosphere for students, just like when they are playing online games.
从游戏到学习:评估教育领域中不和谐的游戏化
由于新冠肺炎疫情,实施在线学习政策后,“游戏化”成为重新讨论的话题之一。有一件事引起了研究人员的注意,那就是Discord越来越流行。最初为在线游戏中的交流而创建的应用程序目前正在转换为支持在线学习活动。因此,本文通过回顾关于将Discord用于学习目的的各种论文,研究了Discord在教育领域的游戏化过程。结果表明,最初用于游戏目的的Discord可以帮助在线学习。此外,Discord的游戏化过程并不在于积分、排行榜和徽章等一般组件,而是在于这款应用如何为学生创造一种动态的游戏氛围,就像他们在玩在线游戏一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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