Learning through Play - Improving Academic Performance through Play

K. Madhumathi, P. Selvam
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Abstract

The education in the early period provides the cognitive development of the child. Globally world organizations are thriving hard to increase the literacy percentage of the children, as education forms the base for the economic improvement of the country. Depending upon educational skills the individual will be placed in the appropriate job. Education in childhood is focused much on the past few decades. Learning through play is a traditional concept of developing the cognition level. At present, an educational scenario also focuses on Game-based pedagogy for teaching and learning. To some extent, this method will reduce school dropouts in developing countries. The children are more attracted to video games and the learning becomes easy for them. In this digital era, blooming technology is the milestone in the educational sector. The grandma’s game is now transforming into the digitalized version. Designing video games by keeping the concepts of traditional games will enhance the learning outcome of the students, especially in early education. Structured, goal-oriented, educational outcome-based video games are necessary to improve the growth and development of the children.
通过游戏学习-通过游戏提高学习成绩
早期教育为儿童的认知发展提供了基础。在全球范围内,世界组织正在努力提高儿童的识字率,因为教育是国家经济发展的基础。根据个人的教育技能,将被安排到适当的工作中。儿童教育主要集中在过去几十年。在游戏中学习是一种发展认知水平的传统观念。目前,一个教育场景也侧重于基于游戏的教学方法。在某种程度上,这种方法将减少发展中国家的辍学率。孩子们更喜欢电子游戏,学习对他们来说变得容易了。在这个数字时代,技术的蓬勃发展是教育领域的里程碑。奶奶的游戏现在正在转变为数字版本。通过保留传统游戏的概念来设计电子游戏可以提高学生的学习效果,特别是在早期教育中。结构化的、目标导向的、基于教育结果的电子游戏对于促进儿童的成长和发展是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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