ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives

Kazuma Takada, N. Kumasaki, T. Froese, Kazuhisa Shibata, Jun Nishida, Shunichi Kasahara
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引用次数: 1

Abstract

In this paper, we propose ShadowClones, an interface that supports interactions in which a single user can interact with multiple bodies in multiple spaces. Recent teleoperation technologies have allowed a user controlling multiple objects simultaneously, but at the same time, it also exhibited a significant challenge, which can be attributed to the high cognitive load caused by switching and recogning various spaces/perspectives repeatedly and instantly. To tackle this challenge, by taking advantage of pre-attentive visual cues for users’ simultaneous information processing, we designed and evaluated a new user interface, called Shadow Clones, that projects self-body information in unattended areas for increasing the awareness of body-space relationships and allowing users to seamlessly switch across different visual perspectives from avatars or remote robots. We then explored the proposed approach through a simple visual reaching task with a performance evaluation in terms of task completion time and success rate. The results showed superior performance when compared with a condition that presents no projections of users’ body movements in unattended areas. We conclude by discussing possible mechanisms of this enhancement as well as two potential scenarios using the shadow clones approach, including new entertainment content for virtual reality e-sports and multiple robot teleoperation such as in a construction site or a disaster site, without compromising operational performance.
shadow克隆:一个界面,以保持多重感觉的身体空间协调在多个视觉角度
在本文中,我们提出了ShadowClones,这是一个支持交互的界面,其中单个用户可以与多个空间中的多个主体进行交互。最近的远程操作技术已经允许用户同时控制多个对象,但与此同时,它也显示出一个重大的挑战,这可以归因于反复和即时切换和识别各种空间/视角所带来的高认知负荷。为了应对这一挑战,我们利用预先注意的视觉线索为用户同时处理信息,设计并评估了一个新的用户界面,称为“影子克隆”,它将自我身体信息投射到无人看管的区域,以提高对身体空间关系的认识,并允许用户从虚拟化身或远程机器人无缝切换不同的视觉视角。然后,我们通过一个简单的视觉接触任务,并在任务完成时间和成功率方面进行绩效评估,来探索所提出的方法。结果显示,与在无人值守区域不显示用户身体运动预测的情况相比,该系统的性能更胜一筹。最后,我们讨论了这种增强的可能机制,以及使用影子克隆方法的两种潜在场景,包括虚拟现实电子竞技的新娱乐内容,以及在不影响操作性能的情况下,在建筑工地或灾难现场进行多机器人远程操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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