Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM)

KENNETH C.C. YANG, Yowei Kang
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引用次数: 18

Abstract

This chapter deals with emerging augmented, mixed, and virtual reality platforms and their applications in cause-related marketing (CRM) campaigns. This chapter provides definitions and examples of augmented, mixed, and virtual realities and explains their importance CRM professionals. Compared with traditional marketing platforms, reality-creating technologies are characterized with their capabilities to interact with marketing contents through their geolocation specificity, mobility, and synchronization of virtuality and reality. These technological characteristics have made reality-creating technologies very promising for many cause-related marketing (CRM) campaigns. This chapter surveys current discussions in the existing literature and ends with three cause-related marketing (CRM) campaigns. The study concludes with an overview of emerging issues, future directions, and professional best practice recommendations.
增强现实、混合现实和虚拟现实在原因相关营销(CRM)中的应用
本章涉及新兴的增强现实、混合现实和虚拟现实平台及其在事业相关营销(CRM)活动中的应用。本章提供了增强现实、混合现实和虚拟现实的定义和例子,并解释了它们对CRM专业人员的重要性。与传统营销平台相比,现实创造技术的特点是通过其地理位置的专一性、移动性和虚拟与现实的同步性,能够与营销内容进行互动。这些技术特征使得现实创造技术在许多与事业相关的营销(CRM)活动中非常有前景。本章调查了现有文献中当前的讨论,并以三个与事业相关的营销(CRM)活动结束。该研究总结了新兴问题、未来方向和专业最佳实践建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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