A narrative-driven design approach for casual games with children

H. Duh, Sharon Lynn Chu Yew Yee, Yuan Xun Gu, V. Chen
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引用次数: 17

Abstract

This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.
针对儿童休闲游戏的叙事驱动设计方法
本文提出了一种为儿童制作儿童休闲游戏的设计方法。儿童对游戏叙事的理解与成人不同,是基于先前获得的图式。因此,将儿童自己开发的故事融入游戏设计中可能更适合儿童。采用基于信息设计方法的叙述方法进行游戏设计,该方法旨在最大化儿童信息提供者和成人设计师的贡献。它包括三个主要阶段,即叙述设计,游戏设计和设计适度。基于这种方法,我们开发了一款手机游戏。用户测试显示,孩子们普遍喜欢这款游戏,并且建议的方法有可能增强儿童设计师的能力。今后的工作将集中于进一步评价改进方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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