3D Point-Cloud Quality Assessment Using Color and Geometry Texture Descriptors

Rafael Diniz, P. Freitas, Mylène C. Q. Farias
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引用次数: 1

Abstract

Since the mid-20th century, the use of digital formats for visual content allowed a great evolution in how society communicates. The Internet and digital broadcast systems introduced in the decade 90 to the wider public allowed an incredible expansion of multimedia consumption by the people, while the telecommunication networks and providers were pushed to their limits to address the growing multimedia content demand. Older electronic imaging systems, notably TV broadcasting systems, were designed after long subjective quality analysis for the definition of parameters like the number of lines of the video. But recent digital visual content services need faster and more affordable ways of evaluating the human perceived quality of the always-evolving multimedia systems. To address the need for automatic quality assessment, in the past decades many visual quality models based on algorithms that run on digital computers have been proposed. While the existing models are remarkably advanced for 2D digital imagery, a new set of immersive media is dawning, with different data structures, to which the 2D methods are not applicable, and need novel quality assessment metrics. These novel dawning immersive media formats provide a 3D visual representation of real objects and scenes. In this new visual format, objects can be captured, compressed, transmitted, and visualized in real-time not anymore as a flat 2D image, but as 3D content, allowing free-viewpoint selection by a consumer of such media. One of the most popular formats for immersive media is Point Cloud (PC), which is composed of points with 3 geometry coordinates plus color information, and sometimes, other information like reflectance and transparency. This work presents a research on the quality assessment of 3D PC based on novel color and geometric texture statistics. Considering that distortions to both color and geometry attributes of 3D visual content affect the perceived visual quality, it is proposed in this work to use both color-based and geometry-based texture descriptors for PC to obtain the visual degradation through their statistics. This work introduces 4 novels PC texture descriptors, 3 of them color-based, while 1 is geometry-based. Also, a new voxelization method is proposed, which converts points to voxels (volume elements), and improves the performance of the color-based texture descriptors. The performance of the proposed PC quality assessment method is among the best of the state-of-the-art PC quality assessment methods while being flexible and extensible to adapt to different types of distortions.
使用颜色和几何纹理描述符的3D点云质量评估
自20世纪中期以来,视觉内容的数字格式的使用使社会交流方式发生了巨大的变化。互联网和数字广播系统在90年代被引入到更广泛的公众中,使人们的多媒体消费得到了令人难以置信的扩展,而电信网络和供应商则被推向了极限,以满足日益增长的多媒体内容需求。旧的电子成像系统,特别是电视广播系统,是经过长时间的主观质量分析后设计出来的,用于定义视频的行数等参数。但是,最近的数字视觉内容服务需要更快、更实惠的方式来评估人们对不断发展的多媒体系统的感知质量。为了解决自动质量评估的需要,在过去的几十年里,已经提出了许多基于在数字计算机上运行的算法的视觉质量模型。虽然现有的2D数字图像模型非常先进,但一组新的沉浸式媒体正在出现,它们具有不同的数据结构,2D方法不适用于这些数据结构,并且需要新的质量评估指标。这些新颖的沉浸式媒体格式提供了真实物体和场景的3D视觉表现。在这种新的视觉格式中,对象可以被捕获、压缩、传输和实时可视化,不再是平面的2D图像,而是3D内容,允许这种媒体的消费者自由选择视点。沉浸式媒体最流行的格式之一是点云(PC),它由3个几何坐标的点加上颜色信息组成,有时还包括反射率和透明度等其他信息。本文提出了一种基于新颖颜色和几何纹理统计的三维PC图像质量评价方法。考虑到3D视觉内容的颜色和几何属性的扭曲都会影响感知到的视觉质量,本文提出对PC使用基于颜色和基于几何的纹理描述符,通过它们的统计来获得视觉退化。本文介绍了4种新颖的PC纹理描述符,其中3种基于颜色,1种基于几何。提出了一种新的体素化方法,将点转换为体素,提高了基于颜色的纹理描述符的性能。所提出的PC质量评估方法的性能是最先进的PC质量评估方法之一,同时具有灵活性和可扩展性,以适应不同类型的扭曲。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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