Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development

S. Cravero, Francesco Strada, I. Lami, A. Bottino
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Abstract

Nowadays, the programs of Education for Sustainable Development (ESD) are designed for changing attitudes on environmental, economic, and social dimensions. In this context, and considering the varied ages of the participating students, it is necessary to implement appropriate pedagogical methods that are generally different from the traditional ones. Among the available approaches, Sustainability serious games (SSGs) appear to be an ideal candidate to facilitate ESD providing students with opportunities to experience the complex issues of sustainability. Besides learning by playing SSG, another relevant opportunity, capable of engaging teachers and students into a relevant and meaningful learning context, is learning by making SSGs, capable of engaging teachers and students into a relevant and meaningful learning context. In light of these comments, this paper proposes a major contribution to the research on learning by making games through a detailed discussion of the results obtained during a University Challenge experience, where students were involved in the design and development of SSGs. The Challenge involved 59 higher education (HE) students who were asked to work in groups to create a (per-group) prototype of a SSG aimed at improving the sustainability of our campus. Results of the Challenge assessment show that this learning approach can indeed be considered a valuable alternative for ESD.
通过制作游戏学习可持续发展。作为可持续发展教育新方法的挑战经验
如今,可持续发展教育(ESD)项目旨在改变人们对环境、经济和社会层面的态度。在这种情况下,考虑到参与学生的不同年龄,有必要实施与传统教学方法不同的适当教学方法。在可用的方法中,可持续发展严肃游戏(ssg)似乎是促进可持续发展的理想选择,为学生提供体验可持续发展复杂问题的机会。除了通过玩SSG来学习之外,另一个相关的机会是通过制作SSG来学习,能够使教师和学生参与到相关和有意义的学习环境中。根据这些评论,本文通过详细讨论在大学挑战赛中获得的结果,提出了通过制作游戏来研究学习的主要贡献,学生们参与了ssg的设计和开发。挑战赛涉及59名高等教育(HE)学生,他们被要求以小组为单位创建一个(每组)SSG原型,旨在提高我们校园的可持续性。挑战评估的结果表明,这种学习方法确实可以被认为是可持续教育的一种有价值的替代方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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