Zeta: A Resolution Modeling System

P. Cignoni, C. Montani, C. Rocchini, R. Scopigno
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引用次数: 21

Abstract

Very large graphics models are common in a number of applications, and many different simplification methods have recently been developed. Some of them support the construction of multiresolution representations of the input meshes. On the basis of these innovative techniques, we foresee a modeling framework based on three separate stages (shape modeling, multiresolution encoding, and resolution modeling), and propose a new approach to the last stage,resolution modeling, which is highly general, user-driven, and not strictly tied to a particular simplification method. The approach proposed is based on a multiresolution representation scheme for triangulated, 2-manifold meshes, the Hypertriangulation Model (HyT). This scheme allows selective “walks” along the multiresolution surface, moving between adjacent faces efficiently. A prototypalresolution modelingsystem,Zeta, has been implemented to allow interactive modeling of surface details and has been evaluated on several practical models. It supports the efficient extraction of fixed resolution representations; unified management of selective refinements and selective simplifications; easy composition of the selective refinement/simplification actions, with no cracks in the variable resolution mesh produced; multiresolution editing; and interactive response times.

Zeta:一个分辨率建模系统
非常大的图形模型在许多应用程序中都很常见,并且最近开发了许多不同的简化方法。其中一些支持构建输入网格的多分辨率表示。在这些创新技术的基础上,我们预见了一个基于三个独立阶段(形状建模、多分辨率编码和分辨率建模)的建模框架,并提出了最后一个阶段的新方法,分辨率建模,它是高度通用的,用户驱动的,并且不严格地与特定的简化方法相关联。该方法是基于一种多分辨率的三角化、二流形网格表示方案,即超三角化模型(HyT)。该方案允许沿着多分辨率表面选择性地“行走”,在相邻表面之间有效地移动。一个原型分辨率建模系统,Zeta,已经实现了允许表面细节的交互式建模,并已在几个实际模型上进行了评估。它支持固定分辨率表示的高效提取;统一管理选择性细化和选择性简化;易于组合的选择性细化/简化动作,无裂纹的可变分辨率网格产生;多分辨率编辑;以及交互响应时间。
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