Code the globe: interactive content for spherical multi-touch displays with simple webpages

Thomas Crespel, Brett Ridel, Clara Rigaud, Anke M. Brock, Patrick Reuter
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引用次数: 2

Abstract

Although spherical displays become more and more pervasive, the design of interactive content for these displays still remains difficult as it requires most developers to get familiar with specific tools for managing the output and input. In this paper, we present a framework for developing applications for multitouch spherical displays that makes it possible to create interactive content by programming standard GUI applications, as for example interactive web pages. The principal idea is to adapt the window output and interaction input of classical GUIs outside the application. To this end, our framework consists of two standalone applications where the first one captures the window output and changes the projection via GPU shaders, and the second one adapts the input with a Node.js server and sends interaction and mouse events. In this way, the same application runs on a standard desktop, and on the spherical display. Advantages of our approach include fast prototyping, and the fact that masses of developers can create applications for spherical displays just as if it were, for example, classical web applications. We believe that our framework will contribute to making spherical displays even more pervasive in the future.
编码全球:交互式内容的球形多点触摸显示器与简单的网页
尽管球形显示器变得越来越普遍,但为这些显示器设计交互式内容仍然很困难,因为它要求大多数开发人员熟悉用于管理输出和输入的特定工具。在本文中,我们提出了一个用于开发多点触控球形显示器应用程序的框架,该框架使通过编程标准GUI应用程序(例如交互式网页)创建交互式内容成为可能。其主要思想是适应应用程序外部经典gui的窗口输出和交互输入。为此,我们的框架由两个独立的应用程序组成,其中第一个捕获窗口输出并通过GPU着色器更改投影,第二个使用Node.js服务器调整输入并发送交互和鼠标事件。通过这种方式,同样的应用程序可以在标准桌面和球形显示器上运行。我们的方法的优点包括快速原型,以及大量开发人员可以为球形显示创建应用程序,就像它是经典的web应用程序一样。我们相信,我们的框架将有助于使球形显示器在未来更加普及。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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