Using haptic vector fields for animation motion control

B. Donald, Frederick V. Henle
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引用次数: 34

Abstract

We are developing paradigms and algorithms for browsing and editing families of animation using a haptic force-feedback device called a Phantom. These techniques may be generalized to navigation of any high degree-of-freedom system from a lower degree-of-freedom control space, with applications to telerobotics and simulation of virtual humans. We believe that modeling the animation configuration space coupled with the highly interactive nature of the haptic device provides one with useful and intuitive means of control. We have implemented our ideas in a system for the manipulation of animation motion capture data; in particular, anthropomorphic figures with 57 degrees of freedom are controlled by the user in real time. We treat trajectories, which encode animation, as first-class objects; haptic manipulation of these trajectories results in change to the animation. We have several haptic editing modes in which these trajectories are either haptically deformed or performed by the user with expressive control subject to dynamic haptic constraints.
使用触觉矢量场进行动画运动控制
我们正在开发的范例和算法浏览和编辑的动画家庭使用触觉力反馈设备称为幻影。这些技术可以推广到从低自由度控制空间到任何高自由度系统的导航,并应用于远程机器人和虚拟人的仿真。我们相信,建模的动画配置空间加上触觉设备的高度互动性提供了一个有用的和直观的控制手段。我们已经在动画动作捕捉数据的操作系统中实现了我们的想法;特别是具有57个自由度的拟人人物,由用户实时控制。我们将编码动画的轨迹视为一级对象;这些轨迹的触觉操作导致动画的变化。我们有几种触觉编辑模式,其中这些轨迹要么在触觉上变形,要么由用户根据动态触觉约束进行表达控制。
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