On games and simulators as a platform for development of artificial intelligence for command and control

Vinicius G. Goecks, Nicholas R. Waytowich, Derrik E. Asher, Song Jun Park, Mark R. Mittrick, J. Richardson, Manuel M. Vindiola, Anne Logie, Mark S. Dennison, T. Trout, P. Narayanan, A. Kott
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引用次数: 13

Abstract

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of AI algorithms in real-time strategy games such as StarCraft II has also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the AI algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.
将游戏和模拟器作为开发用于命令和控制的人工智能的平台
游戏和模拟器可以成为执行复杂的多代理、多人、不完全信息场景的有价值的平台,与军事应用具有重要的相似之处:多个参与者管理资源并做出决定,指挥资产以保护地图的特定区域或中和敌对力量。这些特性通过支持具有复杂基准的算法开发以及快速迭代新想法的能力,吸引了人工智能(AI)社区。人工智能算法在《星际争霸2》等实时战略游戏中的成功也引起了军事研究界的关注,他们旨在探索在军事对应场景中使用类似技术。为了弥合游戏和军事应用之间的联系,这项工作讨论了过去和现在的努力,即游戏和模拟器以及人工智能算法如何适应模拟军事任务的某些方面,以及它们如何影响未来的战场。本文还研究了虚拟现实和视觉增强系统的进步如何在与游戏平台及其军事相似的人类界面中开辟新的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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