{"title":"Concurrent design patterns for resource sharing","authors":"B. Sandén","doi":"10.1145/269629.269648","DOIUrl":null,"url":null,"abstract":"Software design is traditionally regarded as a process issue and various stepwise methods are proposed. Design patterns allow a discussion of designs as such, without the process aspect. A pattern is a grouping of objects that is likely to be useful over and over. It describes a family of solutions to recurring problems. The standard reference [2] includes a catalog of 23 objectoriented patterns. (Further discussion in the full paper.)","PeriodicalId":429060,"journal":{"name":"TRI-Ada","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"TRI-Ada","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/269629.269648","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Software design is traditionally regarded as a process issue and various stepwise methods are proposed. Design patterns allow a discussion of designs as such, without the process aspect. A pattern is a grouping of objects that is likely to be useful over and over. It describes a family of solutions to recurring problems. The standard reference [2] includes a catalog of 23 objectoriented patterns. (Further discussion in the full paper.)