Interior Design Studio in the New Normal Era: A Virtual Reality Case Study

Hoa Vo
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引用次数: 1

Abstract

This paper presented the case study of using Virtual Reality (VR) to elevate interest, engagement, and creativity in an interior design studio in the new normal era. Via the case-study approach, the author studied the VR experience of 13 students using Gravity Sketch in Meta/Oculus Quest 2 headsets to design a custom luminaire. Results showed an overall high interest and engagement regarding the VR experience, a moderate increase in novelty, and a significant increase in style for creativity.
新常态下的室内设计工作室:虚拟现实案例研究
本文介绍了在新常态下使用虚拟现实(VR)来提高室内设计工作室的兴趣、参与度和创造力的案例研究。通过案例研究的方法,作者研究了13名学生在Meta/Oculus Quest 2耳机中使用Gravity Sketch的VR体验,设计了一个定制灯具。结果显示,总体而言,人们对VR体验的兴趣和参与度很高,对新奇事物的兴趣有所增加,对创意风格的兴趣也有显著增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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