Tunable tension for gesture animation

Michael Neff
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Abstract

Variation in muscular tension has important expressive impacts on agent motion; however, it is difficult to tune simulations to achieve particular effects. With a focus on gesture animation, we introduce mass trackers, a lightweight approach that employs proportional derivative control to track point masses that define the position of each wrist. The restriction to point masses allows the derivation of response functions that support straightforward tuning of system behavior. Using the point mass as an end-effector for an inverse kinematics rig allows easy control of both loose and high tension arm motion. Examples illustrate the expressive variation that can be achieved with this tension modulation. Two perceptual studies confirm that these changes impact the overall level of tension perceived in the motion of a gesturing character and further explore the parameter space. Practical guidelines on tuning are discussed.
可调的张力手势动画
肌肉张力的变化对代理运动有重要的表达影响;然而,很难调整模拟以达到特定的效果。以手势动画为重点,我们引入了质量跟踪器,这是一种轻量级的方法,采用比例导数控制来跟踪定义每个手腕位置的点质量。对点质量的限制允许推导支持系统行为直接调整的响应函数。使用点质量作为一个反向运动学钻机的末端执行器,可以轻松控制松散和高张力的手臂运动。举例说明了这种张力调节可以实现的表达变化。两项知觉研究证实,这些变化影响了手势角色运动中感知到的整体张力水平,并进一步探索了参数空间。讨论了调优的实用指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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