Educational Video Games for Learning English Vocabulary

Jianshu Qiao, John R. Woodward, A. S. Alam
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Abstract

Researchers have been exploring the potential of educational video games for learning English vocabulary. The primary focus is on two questions: (1) Can educational video games motivate students to learn English vocabulary (which explores students' attitudes)? and (2) Are educational video games effective in acquiring English vocabulary (which explores learning outcomes)? Good quality empirical research on this is rare because of the shortage of games specific to educational purposes. In addition, although some researchers have contributed to answering these two questions, their methodology is not convincing. Therefore, this chapter aims to provide an overview of their methodologies by introducing participant groups, popular educational video games, pre-test, post-test, and data analysis. Finally, this chapter will inspire researchers to conduct more reliable empirical research, thereby making better-found contributions to the field.
学习英语词汇的教育电子游戏
研究人员一直在探索教育电子游戏在学习英语词汇方面的潜力。主要关注两个问题:(1)教育性电子游戏能否激发学生学习英语词汇(探究学生的态度)?(2)教育性电子游戏在获取英语词汇(探索学习成果)方面是否有效?由于缺乏专门针对教育目的的游戏,所以关于这方面的高质量实证研究很少。此外,尽管一些研究人员对回答这两个问题做出了贡献,但他们的方法并不令人信服。因此,本章旨在通过介绍参与者群体、流行的教育视频游戏、前测试、后测试和数据分析来概述他们的方法。最后,本章将激励研究者进行更可靠的实证研究,从而为该领域做出更好的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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