Multi-Touch interactions for control and display in interactive cockpits: issues and a proposal

A. Hamon, Philippe A. Palanque, Raphaël André, Eric Barboni, Martin Cronel, D. Navarre
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引用次数: 14

Abstract

Over the last few years multi-touch interfaces have made their ways in most environments including mobile technologies, flight entertainment systems, consumer electronics, ... Such interfaces and associated interaction techniques have demonstrated benefits partly due to the fact that the output device integrates input management thus bridging the (classical) gap between input and output in user interfaces. They have also demonstrated benefits in terms of performance for triggering commands by exploiting multi-fingers interactions thus reducing the number of un-necessary modes. Together with these benefits, multi-touch interfaces bring a set of issues that are still to be solved prior to make them "acceptable" for command and control of (safety) critical interactive systems. Such issues include usability and reliability in a way that is even more salient than in "classical" WIMP (Windows, Icons, Menus, Pointing device) interfaces that have been around for more than 30 years. This paper proposes a notation and its associated tool for describing in a complete and unambiguous way multi-touch interactions thus mainly targeting at reliability. We present from a case study (in the application domain of interactive cockpits of aircrafts) how the notation makes it possible to describe such interactions from the hardware level (input devices) to the user application level.
交互式座舱中用于控制和显示的多点触摸交互:问题和建议
在过去的几年里,多点触控界面在大多数环境中都取得了成功,包括移动技术、飞行娱乐系统、消费电子产品……这样的界面和相关的交互技术已经证明了好处,部分原因是输出设备集成了输入管理,从而弥合了用户界面中输入和输出之间的(经典)鸿沟。它们还展示了通过利用多指交互来触发命令的性能方面的好处,从而减少了不必要模式的数量。除了这些好处,多点触控界面还带来了一系列有待解决的问题,要想让多点触控界面“被”用于(安全)关键交互系统的指挥和控制,还需要解决这些问题。这些问题包括可用性和可靠性,这在某种程度上比“经典”WIMP(窗口、图标、菜单、指向设备)界面更为突出,后者已经存在了30多年。本文提出了一种符号及其相关工具,用于以完整和明确的方式描述多点触摸交互,从而主要针对可靠性。我们从一个案例研究(在交互式飞机驾驶舱的应用领域)中介绍了符号如何使从硬件级别(输入设备)到用户应用级别描述这种交互成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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