A Game-Theoretic Approach to Multiobjective Job Scheduling in Cloud Computing Systems

Jakub Gasior, F. Seredyński
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引用次数: 1

Abstract

This paper presents a distributed and security-driven solution to multiobjective job scheduling problem in the Cloud Computing infrastructures. The goal of this scheme is allocating a limited quantity of resources to a specific number of jobs minimizing their execution failure probability and job completion time. As this problem is NP-hard in the strong sense, a meta-heuristic NSGA-II is proposed to solve it. To select the best strategy from the resulting Pareto frontier we develop decision-making mechanisms based on the game-theoretic model of Spatial Prisoner's Dilemma and realized by independent, selfish brokering agents. Their behavior is conditioned by objectives of the various entities involved in the scheduling process and driven towards a Nash equilibrium solution by the employed social welfare criteria. The performance of the applied scheduler is verified by a number of numerical experiments. The related results show the effectiveness of the proposed solution for medium and large-sized scheduling problems.
云计算系统中多目标作业调度的博弈论方法
针对云计算基础设施中的多目标作业调度问题,提出了一种分布式、安全驱动的解决方案。该方案的目标是将有限数量的资源分配给特定数量的作业,使其执行失败概率和作业完成时间最小化。由于该问题具有很强的np困难性,本文提出了一种元启发式NSGA-II来解决该问题。为了从帕累托边界中选择最佳策略,我们建立了基于空间囚徒困境博弈论模型的决策机制,并由独立的、自私的经纪人实现。他们的行为受到参与调度过程的各种实体的目标的制约,并受到所采用的社会福利标准的驱使,趋向于纳什均衡解决方案。通过一系列数值实验验证了该调度程序的性能。相关结果表明,该方法对于大中型调度问题是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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