A Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video

S. Nobuhara, Wei Ning, T. Matsuyama
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引用次数: 5

Abstract

This paper is aimed at proposing a new high quality free-viewpoint rendering algorithm of 3D video. The main challenge on visualizing 3D video is how to utilize the original multi-view images used to estimate the 3D surface, and how to manage the mismatches between them due to calibration and reconstruction errors. The key idea to solve this problem is to optimize the 3D shape on a per-viewpoint basis on the fly. Given a virtual viewpoint for visualization, our algorithm optimizes the 3D shape so as to maximize the photo-consistency over the surface visible from the virtual viewpoint. An evaluation demonstrates that our method outperforms the state-of-the-art rendering qualitatively and quantitatively.
面向高质量自由视点3D视频渲染的实时视相关形状优化
本文旨在提出一种新的高质量的三维视频自由视点绘制算法。如何利用原始的多视点图像来估计三维表面,以及如何处理由于校准和重建误差而导致的多视点图像之间的不匹配,是三维视频可视化的主要挑战。解决这个问题的关键思想是在每个视点的基础上实时优化3D形状。给定一个用于可视化的虚拟视点,我们的算法优化了三维形状,以最大限度地提高从虚拟视点可见的表面上的照片一致性。评估表明,我们的方法在质量和数量上都优于最先进的渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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