Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras

Gareth Rendle, A. Kreskowski, Bernd Froehlich
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Abstract

RGBD cameras can capture users and their actions in the real world for reconstruction of photo-realistic volumetric avatars that allow rich interaction between spatially distributed telepresence parties in virtual environments. In this paper, we present and evaluate a system design that enables volumetric avatar reconstruction at increased frame rates. We demonstrate that we can overcome the limited capturing frame rate of commodity RGBD cameras such as the Azure Kinect by dividing a set of cameras into two spatio-temporally offset reconstruction groups and implementing a real-time reconstruction pipeline to fuse the temporally offset RGBD image streams. Comparisons of our proposed system against capture configurations possible with the same number of RGBD cameras indicate that it is beneficial to use a combination of spatially and temporally offset RGBD cameras, allowing increased reconstruction frame rates and scene coverage while producing temporally consistent volumetric avatars.
时空偏移RGBD相机的体积头像重建
RGBD相机可以捕捉用户和他们在现实世界中的行为,以重建照片般的体积头像,从而允许虚拟环境中空间分布的远程呈现各方之间进行丰富的交互。在本文中,我们提出并评估了一种系统设计,该系统可以在增加的帧速率下实现体积头像重建。我们证明,通过将一组相机分为两个时空偏移重建组,并实现实时重建管道来融合时间偏移的RGBD图像流,我们可以克服商品RGBD相机(如Azure Kinect)有限的捕获帧率。将我们提出的系统与相同数量的RGBD相机的捕获配置进行比较,表明使用空间和时间偏移RGBD相机的组合是有益的,可以增加重建帧率和场景覆盖,同时产生时间一致的体积头像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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