Aesthetic Terrain Programs database for creativity assessment

Miguel Frade, F. F. Vega, C. Cotta
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引用次数: 6

Abstract

To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.
审美地形程序数据库的创造力评估
为了加速内容创造,电子游戏产业越来越多地转向程序内容生成方法。然而,创建和微调过程算法是一项耗时的任务。为了解决这个问题,已经设计了几种基于搜索的程序内容生成(SBPCG)技术。他们建议自动搜索正确的输入参数或生成程序本身,以生成具有所需特征的内容。本文提出了一个由遗传地形规划(GTP)生成的17820个程序的数据库,这是一种SBPCG技术。这些程序是使用两种形态参数的加权和来生成具有电子游戏美学吸引力的地形。通过该数据库,我们旨在为未来关于GTP创意和审美地形多样性的研究建立比较基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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