DEVELOPMENT OF “INTRODUCTION TO NETWORKING” LEARNING MATERIALS FOR CLASS XI TKJ IN SMKN 1 KAMAL USING UNITY 3D

M. K. Sophan, Much Arif, Y. F. Hendrawan, Indah Rodiatun Mardiyah
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引用次数: 1

Abstract

This research is based on the condition in which printed books and modules were not enabling enough for the students to study the Introduction to Networking materials. The results were the students’ lack of learning motivation and low learning outcomes. One alternative to improve the motivation and interest in learning is using Unity 3D for learning resources. For this research, ADDIE (Analysis, Design, Development, Implementation, and Evaluation) was used as the development model. The new materials were tested to XI grade TKJ students of SMKN 1 Kamal. Results obtained from survey on small group trials were 93% and for large group trials were 90%. After they were converted to the table of achievement level and qualification, the results acquired very high qualification of 90% -100% with highly feasible description.
使用unity 3d开发smk1kamal中xi TKJ班的“网络导论”学习材料
本研究是基于印刷书籍和模块不足以让学生学习网络导论材料的情况。结果是学生缺乏学习动机,学习效果低。提高学习动机和兴趣的另一种选择是使用Unity 3D学习资源。本研究使用ADDIE (Analysis, Design, Development, Implementation, and Evaluation)作为开发模型。新材料在SMKN 1 Kamal的11年级TKJ学生中进行了测试。小组试验的调查结果为93%,大组试验的调查结果为90%。将结果转换为成就等级和资格表后,获得了90% -100%的非常高的资格,描述具有很高的可行性。
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