3D Graphics Techniques for Capturing and Inspecting Hyperspectral Appearance

Min H. Kim
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引用次数: 9

Abstract

Feature films and computer games exhibit stunning photo realistic computer imagery in motion. The challenges in computer graphics realism lie in acquiring physically accurate material appearance in a high spectral resolution and representing the appearance with perceptual faithfulness. While many approaches for true spectral rendering have been tried in computer graphics, they have not been extensively explored due to the lack of reliable 3D spectral data. Recently, a hyper spectral 3D acquisition system and viewing software have been introduced to the graphics community. In this paper, we review the latest acquisition and visualization techniques for hyper spectral imaging in graphics. We give an overview of the 3D imaging system for capturing hyper spectral appearance on 3D objects and the visualization software package to exploit such high-tech digital data.
捕获和检测高光谱外观的3D图形技术
故事片和电脑游戏展示了令人惊叹的逼真的动态电脑图像。计算机图形真实感的挑战在于以高光谱分辨率获取物理上准确的材料外观,并以感知忠实度表示外观。虽然在计算机图形学中已经尝试了许多真正的光谱渲染方法,但由于缺乏可靠的3D光谱数据,它们尚未得到广泛的探索。最近,一种高光谱三维采集系统和观测软件被引入图形界。本文综述了图形学领域高光谱成像的最新采集技术和可视化技术。我们概述了用于捕获三维物体的高光谱外观的三维成像系统以及利用这些高科技数字数据的可视化软件包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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