{"title":"CeVRicale: A VR app for Cervical Rehabilitation","authors":"Arnaldo Cesco, Francesco Ballardin, G. Marfia","doi":"10.1109/VRW52623.2021.00203","DOIUrl":null,"url":null,"abstract":"We propose CeVRicale, a cervical rehabilitation application based on the use of virtual reality (VR). CeVRicale is smartphone-based, thus it may be available to larger shares of population when compared to those applications that are implemented for head mounted displays such as HTC Vive or Oculus Rift. The app exploits a smartphone’s sensor to track head movements in five exergames inspired by rehabilitation exercises. This project is the first step in a study to evaluate the effectiveness and efficiency of a low cost VR application in the treatment of cervical musculoskeletal disorders.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00203","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose CeVRicale, a cervical rehabilitation application based on the use of virtual reality (VR). CeVRicale is smartphone-based, thus it may be available to larger shares of population when compared to those applications that are implemented for head mounted displays such as HTC Vive or Oculus Rift. The app exploits a smartphone’s sensor to track head movements in five exergames inspired by rehabilitation exercises. This project is the first step in a study to evaluate the effectiveness and efficiency of a low cost VR application in the treatment of cervical musculoskeletal disorders.