Modeling the Behavior of Virtual Systems with Endogenously Shaping Purposes

G. Vinogradov
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Abstract

The problem of constructing a choice model of an agent endogenously shaping purposes of his evolution is under debate. It is demonstrated that its solution requires the development of well-known methods of decision-making while taking into account the relation of action mode motivation to an agent's ambition to implement subjectively understood interests and the environment state. The latter is submitted for consideration as a purposeful state situation model that exists only in the mind of an agent. It is the situation that is a basis for getting an insight into the agent's ideas on the possible selected action mode results. The agent's ambition to build his confidence in the feasibility of the action mode and the possibility of achieving the desired state requires him to use the procedures of forming a model-representation based on the measured values of the environment state. This leads to the gaming approach for the choice problem and its solution can be obtained on a set of trade-off alternatives.
基于内生成形目的的虚拟系统行为建模
构建智能体的选择模型是一个有争议的问题。研究表明,解决这一问题需要开发众所周知的决策方法,同时考虑行动模式动机与主体实现主观理解的利益和环境状态的野心的关系。后者作为一种只存在于智能体头脑中的有目的状态情境模型提交考虑。这种情况是了解代理对可能选择的行为模式结果的想法的基础。agent希望对行动模式的可行性和达到期望状态的可能性建立信心,这就要求他使用基于环境状态的测量值形成模型表示的过程。这导致了选择问题的博弈方法,其解可以在一组权衡备选方案上得到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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