Game Simulation of the Choice of Strategy for the Development of the System of Points of Delivery of Orders of Internet Stores

D. Vlasov, A. Sinchukov
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引用次数: 0

Abstract

The article focuses on the problem of choosing the optimal strategy for the development of the system of Internet order pick–up points in the context of the dynamics of solvent demand and competition of Internet stores for the market of consumer goods. A game model of the situation of choosing a strategy for the development of a system of base-level delivery points is constructed, which allows quantifying the usefulness of each of the strategies in accordance with the possible values of the number of orders and the value of the average check. From a mathematical point of view, the constructed game model belongs to the class of games with a generalized player «Nature». A study of the game model of choosing a strategy for the development of the system of order pick-up points of Internet stores based on the use of several criteria used in information situations of complete uncertainty. The obtained results of game modeling have received a meaningful interpretation in terms of the economic situation under consideration. From a methodological point of view, the constructed game model can be used as a new component of the content of applied mathematical training of a graduate of the University of Economics.
网络商店订单配送点系统开发策略选择的博弈模拟
本文主要研究了在网络商店对消费品市场的溶剂型需求和竞争的动态背景下,网络提货点系统发展的最优策略选择问题。建立了一个基于基本交货点系统的策略选择博弈模型,该模型根据订单数量的可能值和平均支票的值来量化每种策略的有用性。从数学的角度来看,构建的游戏模型属于具有广义玩家“自然”的游戏类。基于完全不确定信息情境下若干准则的网络商店取货点系统发展策略选择博弈模型研究从所考虑的经济形势来看,博弈建模的结果得到了有意义的解释。从方法论的角度看,构建的博弈模型可以作为经济学院毕业生应用数学训练内容的一个新组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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