KryptonEyed: Playing with Gaze Without Looking

Argenis Ramirez Gomez, Hans-Werner Gellersen
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引用次数: 4

Abstract

As eye-tracking technologies become more affordable, the number of mainstream gaze-enabled games increases. These allow triggering in-game actions when the eyes focus on objects and locations of interest. Such gaze interactions follow the interaction paradigm ”what you look at is what you get”. We challenge this use of gaze interaction and propose to play without looking - with the eyes closed. We designed the game prototype KryptonEyed to introduce closing the eyes for eyes-only game control. Players are required to close their eyes and perform eye movements behind the eyelids before opening them to aim the teleportation of the main character. The game contains three levels integrating the proposed gaze mechanic in distinct game scenarios. These explore different challenges in their game dynamics and interaction metaphors to use the technique in various contexts of play.
氪眼:用凝视玩游戏而不看
随着眼球追踪技术变得越来越便宜,主流游戏的数量也在增加。当眼睛聚焦于感兴趣的物体和位置时,这可以触发游戏中的动作。这种凝视互动遵循“你所看到的就是你所得到的”的互动范式。我们挑战这种凝视互动的使用,并建议闭着眼睛玩游戏。我们设计了游戏原型《KryptonEyed》来引入闭上眼睛的游戏控制方式。玩家需要闭上眼睛并在眼睑后进行眼球运动,然后才能睁开眼睛瞄准主角的瞬间移动。游戏包含三个关卡,在不同的游戏场景中整合了所提议的凝视机制。他们在游戏动态和互动隐喻中探索不同的挑战,以便在不同的游戏环境中使用技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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