{"title":"Piggyback game: Efficient event stream dissemination in Online Social Network systems","authors":"Fan Zhang, Hanhua Chen, Hai Jin","doi":"10.1109/ICNP.2016.7784417","DOIUrl":null,"url":null,"abstract":"Event stream dissemination dominates the workloads in large-scale Online Social Network (OSN) systems. Based on the de facto per-user view data storage, event stream dissemination raises a large amount of inter-server traffics due to the complex interconnection among OSN users. The state-of-the-art schemes mainly explore the structure features of social graphs to reduce the inter-server messages for event stream dissemination. Different sub-graph structures are exploited for achieving the approximated optimal assignment. However, such schemes incur high costs of computation or communication. In this work, we follow a different design philosophy by using a game theoretic approach, which decomposes the high complex graph computation problem into individuals' rational strategy selection of each node. Specifically, we propose a novel social piggyback game to achieve a more efficient solution. We mathematically prove the existing of the Nash Equilibrium of the social piggyback game. Moreover, we propose an efficient best response dynamic algorithm to achieve the Nash Equilibrium, which quickly converges in a small number of iterations for large-scale OSNs. We further show that the communication cost of this design achieves a 1.5-approximation of the theoretical social optimal. We conduct comprehensive experiments to evaluate the performance of this design using large-scale real-world traces from popular OSN systems. Results show that the social piggyback game achieves a significant 302× improvement in system efficiency compared to existing schemes.","PeriodicalId":115376,"journal":{"name":"2016 IEEE 24th International Conference on Network Protocols (ICNP)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 24th International Conference on Network Protocols (ICNP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICNP.2016.7784417","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Event stream dissemination dominates the workloads in large-scale Online Social Network (OSN) systems. Based on the de facto per-user view data storage, event stream dissemination raises a large amount of inter-server traffics due to the complex interconnection among OSN users. The state-of-the-art schemes mainly explore the structure features of social graphs to reduce the inter-server messages for event stream dissemination. Different sub-graph structures are exploited for achieving the approximated optimal assignment. However, such schemes incur high costs of computation or communication. In this work, we follow a different design philosophy by using a game theoretic approach, which decomposes the high complex graph computation problem into individuals' rational strategy selection of each node. Specifically, we propose a novel social piggyback game to achieve a more efficient solution. We mathematically prove the existing of the Nash Equilibrium of the social piggyback game. Moreover, we propose an efficient best response dynamic algorithm to achieve the Nash Equilibrium, which quickly converges in a small number of iterations for large-scale OSNs. We further show that the communication cost of this design achieves a 1.5-approximation of the theoretical social optimal. We conduct comprehensive experiments to evaluate the performance of this design using large-scale real-world traces from popular OSN systems. Results show that the social piggyback game achieves a significant 302× improvement in system efficiency compared to existing schemes.
在大型OSN (Online Social Network)系统中,事件流传播是主要的工作负载。事件流的传播基于实际的按用户视图数据存储,由于OSN用户之间的互连复杂,导致了大量的服务器间流量。目前的方案主要是探索社交图的结构特征,以减少事件流传播的服务器间消息。利用不同的子图结构来实现近似的最优分配。然而,这种方案会产生很高的计算或通信成本。在这项工作中,我们遵循一种不同的设计理念,使用博弈论的方法,将高复杂度图计算问题分解为个体对每个节点的理性策略选择。具体来说,我们提出了一种新颖的社交游戏来实现更有效的解决方案。从数学上证明了社会背驮式博弈纳什均衡的存在性。此外,我们提出了一种高效的最佳响应动态算法来实现纳什均衡,该算法在少量迭代中快速收敛于大规模osn。我们进一步表明,这种设计的通信成本达到了理论社会最优值的1.5近似值。我们进行了全面的实验来评估该设计的性能,使用了来自流行OSN系统的大规模真实世界痕迹。结果表明,与现有方案相比,该社交背包游戏的系统效率提高了302倍。