Evaluating subtitle readability in media immersive environments

P. Orero, Marta Brescia-Zapata, Chris J. Hughes
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引用次数: 3

Abstract

The advances in VR technology has led to immersive videos rapidly gaining popularity. Accessibility to immersive media should be offered and subtitles are the most popular accessibility service. Research on subtitle readability has led to guidelines and standards (W3C, ISO/IEC/ITU 20071-23:2018). More research into subtitle presentation modes in 360º is needed in order to move towards understanding optimum readability. Evaluating readability for subtitles in immersive media environments requires a flexible and user-friendly framework for both creating the subtitles and presenting the generated subtitle file in a fully functional immersive video player, in order to understand the final view in the environment and assess its quality. This article starts by looking at the readability recommendations in W3C and ISO/IEC/ITU. The second part will describe the new features required in immersive subtitle presentations. The final section will describe the new web-based framework that allows the generation of immersive subtitles where readability may be tested. The framework has adopted a contrast and comparison approach towards instant readability evaluation.
评估沉浸式媒体环境下的字幕可读性
VR技术的进步使得沉浸式视频迅速流行起来。应该提供沉浸式媒体的可访问性,字幕是最受欢迎的可访问性服务。对字幕可读性的研究已经产生了指导方针和标准(W3C, ISO/IEC/ITU 20071-23:2018)。为了进一步了解最佳的可读性,需要对360º字幕呈现模式进行更多的研究。评估沉浸式媒体环境中字幕的可读性需要一个灵活且用户友好的框架,既可以创建字幕,也可以在功能齐全的沉浸式视频播放器中呈现生成的字幕文件,以便了解环境中的最终视图并评估其质量。本文首先介绍W3C和ISO/IEC/ITU中的可读性建议。第二部分将描述沉浸式字幕演示所需的新功能。最后一部分将描述新的基于网络的框架,该框架允许生成沉浸式字幕,从而可以测试其可读性。该框架采用了对比和比较的方法来进行即时可读性评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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