Environmental simulations using multiagent systems

J. Soulié, P. Marcenac
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引用次数: 3

Abstract

This paper presents an interesting architecture to model the environment in multiagent simulations. The originality of our approach is that unlike the majority of multiagent systems, we do not perform tasks dedicated to the environment and tasks dedicated together in the same entity. This is why we separate an agent into two entities: the brain that is in charge of reasoning, and the body that is in charge of the perceptions and actions in the environment. We then propose a mechanism which decreases the complexity of the environment. For that, we define two new notions: environment porosity and aggregation operation. We then applied this framework to the motion of a shoal of swordfish.
使用多智能体系统的环境模拟
本文提出了一种有趣的多智能体仿真环境建模体系结构。我们方法的独创性在于,与大多数多智能体系统不同,我们不执行专用于环境的任务和专用于同一实体的任务。这就是为什么我们把一个主体分成两个实体:负责推理的大脑,以及负责感知和环境行动的身体。然后,我们提出了一种降低环境复杂性的机制。为此,我们定义了两个新概念:环境孔隙度和聚集操作。然后我们把这个框架应用到一群剑鱼的运动中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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