Extended Reality in Digital Learning: Influence, Opportunities and Risks' Mitigation

Oleksandr Burov, O. Pinchuk
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引用次数: 8

Abstract

The paper discusses AR/VR/MR/XR technologies in learning namely their influence/ opportunity and risks’ mitigation. Main aspects are as follows: methodology (factors influencing a student’s cybersickness in AR/VR/MR/XR, the improved model of the cognitive activity in synthetic learning environment). It has been developed the technique and ICT to study psychophysiological changes in normal and stressed conditions. The experimentation results demonstrated that decrease in myocardial tension index under cognitive performance conditions in immersive activity over time of observation was more significant and this fact could be accounted in measurement of influence of the synthetic environment on students, as well as the technique to measure AR/VR/MR influence. The technique proposed by the authors is based on modified ICT and used in previous research: to assess influence of AR/VR/MR/XR as changes of short cognitive/perceptual tests (3 minutes before the work and afterwards) with registration of physiological indices informative in our research.
数字学习中的扩展现实:影响、机遇和风险缓解
本文讨论了学习中的AR/VR/MR/XR技术,即它们的影响/机会和风险缓解。主要包括:研究方法(AR/VR/MR/XR中影响学生晕机的因素,综合学习环境中认知活动的改进模型)。它已经发展的技术和ICT研究心理生理变化在正常和应激条件下。实验结果表明,在沉浸式活动的认知表现条件下,心肌张力指数随观察时间的下降更为显著,这一事实可以在测量合成环境对学生的影响以及测量AR/VR/MR影响的技术中得到解释。作者提出的技术是基于改进的ICT,并在以前的研究中使用过:评估AR/VR/MR/XR作为短期认知/知觉测试(工作前和工作后3分钟)的变化的影响,并记录我们研究中有用的生理指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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