"Lend Me a Hand" – Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting

Felix J. Thiel, A. Steed
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引用次数: 4

Abstract

Playing virtual reality (VR) games while seated can be challenging because many games are designed for a mobile, standing player. Sitting down not only limits mobility but also the reach of the player. This is particularly problematic if the player does not have a choice in whether they play seated or standing because it then becomes an accessibility issue. We have taken the concept of co-piloting (controls shared across multiple input devices and players) and applied it to VR with the aim of extending the reach of the VR player. To demonstrate the feasibility of the concept, a software prototype was developed that allowed a second, remote, player to take over the VR player’s controllers and help them reach out. Because the prototype manipulates the SteamVR middleware and not the game, it can be used with any application that runs on SteamVR. A small formative study was conducted to inform further research and proof the concept.
“借给我一只手”-通过远程副驾驶在未修改的游戏中扩展坐着的VR玩家的范围
坐着玩虚拟现实(VR)游戏可能具有挑战性,因为许多游戏都是为移动、站立的玩家设计的。坐着不仅限制了机动性,也限制了玩家的触及范围。如果玩家无法选择是坐着还是站着玩游戏,这就更成问题了,因为这就成了可访问性问题。我们采用了共同驾驶的概念(在多个输入设备和玩家之间共享控制),并将其应用于VR,目的是扩展VR玩家的范围。为了证明这一概念的可行性,开发了一个软件原型,允许第二个远程玩家接管VR玩家的控制器并帮助他们伸出手来。因为原型操作的是SteamVR中间件而不是游戏,所以它可以与运行在SteamVR上的任何应用程序一起使用。为了进一步研究和证明这一概念,我们进行了一项小型的形成性研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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