A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects

G. Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, L. Priano
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引用次数: 1

Abstract

Parkinson's disease (PD) severity is assessed through a set of standardised tasks defined by clinical scales such as the Unified Parkinson's Disease Rating Scale (UPDRS). In particular, Leg Agility is a well-established test among the motor tasks included in UPDRS, which consists in repeated cycles of knee lifting and lowering, while sitting on a chair. Leg Agility objective evaluation through optical devices is often investigated for telemedicine applications. Moreover, remote rehabilitation for PD subjects through virtual exergaming is becoming a popular approach thanks to its versatility, increased user engagement and the possibility of coupling it with remote monitoring tools. This work investigates if lower-limb exergaming may also be exploited for assessment purposes similar to traditional evaluation. In particular, if there exists a statistical difference between the kinematic description of Leg Agility versus the one of a Bouncing Ball exergame, as provided by an optical (RGB-D) acquisition system suitable for remote monitoring. Preliminary results obtained by the comparison of the two types of assessment in a small group of parkinsonian subjects are presented and discussed.
帕金森患者传统与游戏化腿敏捷性评估的初步比较
帕金森病(PD)的严重程度是通过一系列标准化的任务来评估的,这些任务由临床量表定义,如统一帕金森病评定量表(UPDRS)。特别是,腿敏捷性是UPDRS中包含的运动任务中一个公认的测试,它包括坐在椅子上时膝盖的反复抬起和放下。在远程医疗应用中,经常研究通过光学设备对腿部敏捷性进行客观评价。此外,通过虚拟游戏对PD受试者进行远程康复正在成为一种流行的方法,这要归功于它的多功能性、增加的用户参与度以及与远程监控工具相结合的可能性。这项工作调查了下肢运动是否也可以用于类似于传统评估的评估目的。特别是,如果有一个适合远程监控的光学(RGB-D)采集系统提供的腿部敏捷性的运动学描述与弹跳球运动的描述之间存在统计差异。通过比较两种类型的评估在一小群帕金森受试者初步结果提出并讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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